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FS403 数据表(PDF) 5 Page - List of Unclassifed Manufacturers |
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FS403 数据表(HTML) 5 Page - List of Unclassifed Manufacturers |
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5 / 104 page ![]() 5 JANUARY 24, 2007 COPYRIGHT ©1999, 2000, 2003 FOCUS ENHANCEMENTS, INC. 1. Architectural Overview Overall design principles are included in this section. Details of how to use and setup the FS400 are included in the Functional Description section, starting on page 75. RGB video inputs are asynchronously converted to either NTSC/PAL, YUV or RGB video formats. Architecturally, the FS400 is divided into five major sections: 1. Video Capture Engine 2. Clock Processor 3. Frame Store Controller 4. Video Encoder Engine 5. Serial Bus Interface Besides power and a few external passive components, the FS400 requires only a single 16M external SDRAM and external clocks to implement a high quality video scan converter. Either analog or digital inputs (FS403 only) with separate horizontal and vertical sync signals are accepted. Analog VGA video must be RGB. Digital video (FS403 only) must be 24-bit RGB clocked by external clock, VGACK_IN. A wide range of resolution formats can be accepted, including common standards such as 320x240, 640x400, 720x400, 640x480, 800x600, 832x624, 1024x768, 1152x864, 1280x1024, and 1600x1200. Incoming RGB signals are converted to either the NTSC or PAL TV Standards, 100Hz PAL, or progressive scan VGA, SVGA, or NTSC. Output video format can be selected to be either composite and Y/C (NTSC and PAL only), or RGB or YUV (all standards). Incoming frame rate may range to over 150 Hz according to the table below. The Video Capture engine runs asynchronously relative to the Video Encoder Engine. An external frame store memory separates the two engines with write and read access controlled by the FS400. Transformation operations include overscan, underscan, pan and zoom. Scaling operations are separated by the frame store with vertical down-sampling incorporated into the Capture Engine and horizontal up-sampling incorporated into the Encoder Engine. 1.1 Video Capture Engine Triple 8-bit A/D converters digitize the analog RGB inputs at rates of up to 50 MHz. Internal A/D sample clock, ADCK is derived from a phase locked loop referenced to the leading edge of horizontal sync. Either positive or negative sync polarity is accepted. The selected input (A/D converter outputs or digital RGB) is transcoded by the color matrix into a 16-bit YCRCB 4:2:2 format. A vertical scaler filters the number of incoming video lines by the selected scaling factor. A flicker filter averages lines to eliminate flicker between lines or boundaries. The Video Capture Engine is programmable as to the number of horizontal samples it takes. The limiting factor in the sample rate is the A/D Converters. By programming fewer samples per line, higher incoming data rates can be accommodated. The following table illustrates the capability: Active Samples 720 CCIR 601 640 500 Maximum Line Frequency 56kHz 63kHz 80kHz 640 x 480 106Hz 119Hz 152Hz 800 x 600 89Hz 100Hz 128Hz 1024 x 768 70Hz 78Hz 100Hz 1152 x 864 59Hz 66Hz 85Hz 1280 x 1024 53Hz 59Hz 76Hz 1600 x 1200 44Hz 50Hz 64Hz |
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