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HT113FA 数据表(PDF) 2 Page - Holtek Semiconductor Inc |
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HT113FA 数据表(HTML) 2 Page - Holtek Semiconductor Inc |
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2 / 11 page ![]() Functional Description Key description • RESET When this key is pressed, the game is re-initi- ated and all the records are cleared to zero. When the ON/OFF and RESET keys are pressed at the same time, and then the RE- SET key is released, all the pattern dots are shown on the screen until the ON/OFF key is released. This function is for LCD testing. • MUTE This key is pressed to alternately put the music in the OFF or ON modes. • START/PAUSE This key can function differently depending on the following three conditions. First, the START/PAUSE key is a restart key. When the game is over, pressing this key re-starts the game. At this time, the highest game level and score achieved are still saved. Next, it func- tions as a continue key. After the game is over, pressing the START/PAUSE and UP keys at the same time continues the game from the level previously achieved. Nonetheless, the score is cle are d to zero . Finally, the START/PAUSE key is a pause key. When the game is in progress, pressing this key pauses the game and the score and game level are alternately displayed on the LCD. To continue the game, press the START/PAUSE key again. At this time, the MUTE, ON/OFF and START/PAUSE are in effect. • ON/OFF This key is pressed to alternately turn the power off or on. When the game is in the PAUSE mode, pressing the ON/OFF key switches the power off. To turn on the power, re-press the ON/OFF key. At this time, the game still remains in the PAUSE mode. • MISSILE When this key is pressed, a missile is fired. • TORPEDO When this key is pressed, a torpedo is fired. • LEFT When this key is pressed, the player’s subma- rine moves to the left. • RIGHT When this key is pressed, the player’s subma- rine moves to the right. • UP When this key is pressed, the player’s subma- rine moves up. • DOWN When this key is pressed, the player’s subma- rine moves down. Operational description • Press the ON/OFF key to turn the power on. Then, the game goes into the DEMO mode. To play the game, press the START/PAUSE key. At this time, the highest game level and score achieved are displayed on the LCD. The game comes into play immediately after the game level 1-1 and the initial zero score are shown. Notice that when the game is in progress, the START/PAUSE key functions as the PAUSE key until the game is over. • After the music is initiated, the player’s subma- rine first appears at the lowest right corner of the LCD. Then, the player’s submarine moves to the left twice successively and lets off a “TU” sound. The game goes into a battle state. • The game is divided into nine levels and each level consists of three rounds. The total num- ber of games is 27. In the first round, the enemy’s attack comes from the bombers only. In the second round, the attack, comes not only from the bombers but also from the war- ships. Finally, in the third round, all the en- emy’s attacks, namely the bombers, warships and submarines, are included. Each time a level is completed and the next level starts to play, the moving speed of the enemy’s attack increases. In other words, the difficulty of the game increases with its level. The higher the level, the more difficult the game becomes. HT113FA 2 25th Nov ’98 |
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