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STM7710 数据表(PDF) 17 Page - STMicroelectronics |
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STM7710 数据表(HTML) 17 Page - STMicroelectronics |
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17 / 23 page ![]() STM7710 Architecture 17/23 2.13 2D blitter The 2D-graphics processor (also called the blitter engine) is a CPU-independent engine for graphics picture processing. It functions as a dual-source 2D DMA, with a set of powerful operators. The 2D-graphics processor receives data from local memory through two input sources: source 1 and source 2. Source 1 is used for frequent operations such as color-fill or simple source-copy; it has a 64-bit wide internal bus and performs according to the pixel format. All operators always apply to source 2. The processing pipeline bus is always a pixel bus (ARGB8888 format) whatever the format of the source inputs. Sources 1 and 2 are used simultaneously for read/modify/write operations. The 2D-graphics processor is software controlled by a link-list mechanism. Each node of the link list is an instruction that contains all the necessary information to proceed. The STM7710 blitter features: ● solid color fill of rectangular windows, ● solid color shade (fill + alpha blending), ● one source copy, with one or several operators enabled (color format conversion, 2D scaling), ● two-source copy with alpha blending or logical operation between them, ● 4:2:2 raster/macroblock and 4:2:0 macroblock as source formats, 4:2:2 raster as a destination format, ● color space conversion RGB to and from YCbCr. ● color expansion (CLUT to true color), ● color correction (gamma, contrast, gain), ● color reduction (true color to ACLUTn) using an error diffusion algorithm, ● 2D resize engine with high-quality filtering, ● adaptive flicker filter from memory to memory, ● color keying capability, ● rectangular clipping, ● programmable source/target scanning direction, both horizontally and vertically, to cope correctly with overlapping source and destination areas, ● 1-bit/8-bit clipmask bitmap for random shape clipping can be achieved in two passes. ● plane mask feature available, ● special XYLC access mode, for speeding random pixel access, or horizontal line drawing (polygon filling, run-length decoder accelerator). Source and destination windows can all be defined using an XY descriptor, with pixel accuracy whatever the format, from 1 to 32 bpp. Most of these operators can be combined in a single blitter pass: for example, convert a YCbCr 4:2:2 bitmap to 4:4:4 RGB, resize it and blend it on an RGB565 background picture. |
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