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STV9432TAP 数据表(PDF) 18 Page - STMicroelectronics |
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STV9432TAP 数据表(HTML) 18 Page - STMicroelectronics |
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18 / 25 page ![]() STV9432TAP 18/25 Control Codes Control codes must be followed by a displayable code, except for RTN & EOL. They must not be used twice consecutively without a displayable code between them. The control code CALL is preceded by an address byte. The control codes are not displayed except if mentioned. Codes 0 to 7 (0h to 7h): COL0 to COL7 codes select 1 byte among 8 within the CLUT in RAM. The block selection is fixed by CLU3 bit of the active character descriptor (see Table 1 and Table 2). Code 8 (08h): Multicolor character precode, must be followed by a multicolor character number from F0h to FFh. Code 9 (09h): NOP: no operation is performed, can be used to spare a location in RAM for an active control code. Codes 10 to 12 (0Ah to 0Ch): FLIPS: HFLIP(0Bh) Horizontal Flip code flips horizontaly the following displayable code. VFLIP(0Ah) Vertical Flip code flips verticaly the following displayable code. DFLIP(0Ch) Horizontal & Vertical Flip code flips horizontaly and verticaly the following displayable code. Code 13 (0Dh): CALL, this control code switch the display of the next character to the code address given by the next byte as following: Code 14 (0Eh): RTN: return to the CALL + 1 code location (see Note). Code 15 (0Fh): EOL, end of line terminates the display of the cur- rent row. ROM Character Codes Codes 16 to 255 (10h to FFh): ROM monochrome character codes. The charac- ters shapes are 12x18 pixel matrix described in Figure 11. Codes 256 to 272 (F0h to FFh): ROM multicolor character codes. They must be preceded by the multicolor pre-code 08h. The characters shapes are 12x18 pixel matrix described in Figure 11. 12.1.4 - OSD Look-up Table Color look-up table [CLUT] is read/write RAM table. Mapping address is described above in the section ROM Character Codes. The CLUT is splitted in 2 blocks of 8 bytes. Each byte contains foreground and background infor- mations as described below: Each block may store a different set of colors. One block of colors may be used for the normal items of the menu while the second block, with brighter colors, may be used for selected items of the menu. The block selection is done by programming bit CLU3 of CLU[3:0] of the character descriptor (see Table 2). It remains selected all the row long. Bit CLU2, CLU1 and CLU0 of CLU[3:0] of the character descriptor select the active color at the beginning of the row. The active color can be changed along the row, using 8 control codes COL0 to COL7. Each control code (COL0 to COL7) activate a ded- icated color byte in the CLUT as described in Table 2. CALL CODE (odd @) MSB 0 000 1 101 ADDRESS BYTE (even @)LSB A8 A7 A6 A5 A4 A3 A2 A1 A[9:1] : Address of the next code to be used (A0 = 0 only even addresses), in low half part of RAM. Notes: CALL and RTN code must be used simultaneously. CALL and RTN codes are displayed as a SPACE character. CALL and RTN codes must be placed at odd ad- dresses. They may be preceed by a NOP in order to place them at the right position. TRA BR BG BB FL FR FG FB TRA FL BR, BG, BB FR, FG, FB : : : : Transparent background Flashing foreground Background color Foreground color |
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