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80960KB 数据表(PDF) 11 Page - Intel Corporation

部件名 80960KB
功能描述  EMBEDDED 32-BIT MICROPROCESSOR WITH INTEGRATED FLOATING-POINT UNIT
PDF  44 Pages
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制造商  INTEL [Intel Corporation]
网页  http://www.intel.com
标志 INTEL - Intel Corporation

80960KB 数据表(HTML) 11 Page - Intel Corporation

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80960KB
5
perform the same function as the general-purpose
registers provided in other popular microprocessors.
The term global refers to the fact that these registers
retain their contents across procedure calls.
The local registers, on the other hand, are procedure
specific. For each procedure call, the 80960KB
allocates 16 local registers (R0 through R15). Each
local register is 32 bits wide. Any register can also be
used for single or double-precision floating-point
operations; the 80-bit floating-point registers are
provided for extended precision.
1.1.4
Multiple Register Sets
To further increase the efficiency of the register set,
multiple sets of local registers are stored on-chip
(See Figure 4). This cache holds up to four local
register frames, which means that up to three
procedure calls can be made without having to
access the procedure stack resident in memory.
Although programs may have procedure calls nested
many calls deep, a program typically oscillates back
and forth between only two to three levels. As a
result, with four stack frames in the cache, the
probability of having a free frame available on the
cache when a call is made is very high. In fact, runs
of representative C-language programs show that
80% of the calls are handled without needing to
access memory.
If four or more procedures are active and a new
procedure is called, the 80960KB moves the oldest
local register set in the stack-frame cache to a
procedure stack in memory to make room for a new
set of registers. Global register G15 is the frame
pointer (FP) to the procedure stack.
Global
and
floating
point
registers
are
not
exchanged on a procedure call, but retain their
contents, making them available to all procedures for
fast parameter passing.
1.1.5
Instruction Cache
To further reduce memory accesses, the 80960KB
includes a 512-byte on-chip instruction cache. The
instruction cache is based on the concept of locality
of
reference;
most
programs are
not
usually
executed in a steady stream but consist of many
branches, loops and procedure calls that lead to
jumping back and forth in the same small section of
code. Thus, by maintaining a block of instructions in
cache, the number of memory references required to
read instructions into the processor is greatly
reduced.
To load the instruction cache, instructions are
fetched in 16-byte blocks; up to four instructions can
be fetched at one time. An efficient prefetch
algorithm increases the probability that an instruction
will already be in the cache when it is needed.
Code for small loops often fits entirely within the
cache, leading to a great increase in processing
speed since further memory references might not be
necessary until the program exits the loop. Similarly,
when calling short procedures, the code for the
calling procedure is likely to remain in the cache so it
will be there on the procedure’s return.
1.1.6
Register Scoreboarding
The instruction decoder is optimized in several ways.
One optimization method is the ability to overlap
instructions by using register scoreboarding.
Register scoreboarding occurs when a LOAD moves
a variable from memory into a register. When the
instruction initiates, a scoreboard bit on the target
register is set. Once the register is loaded, the bit is
reset. In between, any reference to the register
contents is accompanied by a test of the scoreboard
bit to ensure that the load has completed before
processing continues. Since the processor does not
need to wait for the LOAD to complete, it can
execute additional instructions placed between the
LOAD and the instruction that uses the register
contents, as shown in the following example:
ld data_2, r4
ld data_2, r5
Unrelated instruction
Unrelated instruction
add R4, R5, R6
In essence, the two unrelated instructions between
LOAD and ADD are executed “for free” (i.e., take no
apparent
time
to
execute)
because
they
are
executed while the register is being loaded. Up to
three load instructions can be pending at one time
with three corresponding scoreboard bits set. By
exploiting this feature, system programmers and
compiler writers have a useful tool for optimizing
execution speed.



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