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STM32F479 数据表(PDF) 8 Page - STMicroelectronics |
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STM32F479 数据表(HTML) 8 Page - STMicroelectronics |
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8 / 91 page ![]() Display and graphics overview AN4861 8/91 DocID029237 Rev 2 1 Display and graphics overview This section describes the basic terms used on the displays and graphics context in order to provide an overview of the general display and graphics environment. This section also summarizes the display interfaces supported by the STM32 MCUs. 1.1 Basic graphics concepts This section describes a basic embedded graphic system, the display module categories and the display technologies. Basic embedded graphic system A basic embedded graphic system can be schematized as described in Figure 1. Figure 1. Basic embedded graphic system A basic embedded graphic system is composed of a microcontroller, a framebuffer, a display controller and a display glass. • The microcontroller computes the image to be displayed in the framebuffer, assembling graphical primitives such as icons or images. The CPU performs this operation by running a graphical library software. This process can be accelerated by a dedicated hardware like the DMA2D Chrom-Art Accelerator®, used by the graphical library. The more often the framebuffer is updated, the more fluent the animations are (animation fps). |
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