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ST92185B 数据表(PDF) 92 Page - STMicroelectronics |
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ST92185B 数据表(HTML) 92 Page - STMicroelectronics |
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92 / 178 page ![]() 92/178 ST92185B - ON SCREEN DISPLAY (OSD) ON SCREEN DISPLAY (Cont’d) 7.4.3.2 Color Processing The color of any pixel on screen is the result of a priority processing among several layers which are (going from the lowest priority to the highest one): s Full Screen Color where nothing is processed s Default Background Color (it assumes pixel is off) s Serial Background Color (pixel off, but background color serial attributes activated) s Parallel Background Color (pixel off, but background color parallel attribute activated) s Default Foreground Color (pixel on, but no foreground attribute activated) s Serial Foreground Color (pixel on and foreground serial attribute activated) s Parallel Foreground Color (pixel on and foreground parallel attribute activated) Color processing is also the result of register con- trol bits (for global color attributes) and color ori- ented attribute bits (from serial or parallel at- tributes), refer to the Figure 0.1.4.3 7.4.3.3 Pixel Clock Control The pixel clock is generated outside of the display macrocell by the on-chip Pixel Frequency multipli- er which provides great frequency flexibility con- trolled by software (refer to the RCCU chapter). For example, reconfiguring the application from a 4/3 screen format to a 16/9 format is just a matter of increasing the pixel frequency (i.e. reprogram- ming the pixel frequency multiplier to its new val- ue). The output signal of the pixel frequency multiplier is rephased by the Skew Corrector to be perfectly in phase with the horizontal sync signal which drives the display. 7.4.3.4 Display Character Each character is made up of a 10 x 10 dots ma- trix. All character matrix contents are fully user de- finable and are stored in the pixel ROM (except the G1 mosaic set which is hardware defined). A set of colors defines the final color of the current pixel. In general, the character matrix content is dis- played as it is, the pixel processing adding the shape and the color information received from the current attributes. Only three kinds of attributes al- ter the displayed pixel. They are the following: 7.4.3.5 Rounding Rounding can be enabled for the whole display us- ing the GRE global attribute bit (See Figure 1) In this effect one half-dot is added in order to smooth the diagonal lines. This processing is built into the hardware. The half-dot is painted as foreground. This half-dot is field-sensitive for minimum vertical size (Figure 4). An extra ‘smooth rounding’ capability is also built- in (see Figure 5). In smooth rounding, a pixel is added even if dots make an ‘L’. This capability is activated using a parallel attribute (See Table 4) 7.4.3.6 Underline In this effect the last TV line of the character is dis- played as foreground (Figure 4). 7.4.3.7 Fringe The fringe is a half-dot black border surrounding completely the character foreground. This half-dot is field sensitive for minimum vertical size (Figure 4). 7.4.3.8 Translucency Certain video processors are able to mix the RGB and video signals. This function of the chroma pro- cessor is then driven by the TSLU output pin of the ST9 device. See Figure 7. 7.4.3.9 Half-Tone If the HT signal is activated, for example, while a text box is displayed and a transparant back- ground selected for all the display (MM bit =1 in the FSCCR register), the HT signal performs a contrast reduction to the background inside the box. See Figure 8. |
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