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STV0974 数据表(PDF) 12 Page - STMicroelectronics |
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STV0974 数据表(HTML) 12 Page - STMicroelectronics |
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12 / 69 page ![]() 12/61 STV0974 Functional description Byte ordering assumes a little endian memory system, i.e. in 16-bit formats, the least significant byte is sent first. For example, the UYVY format produces the sequence U Y0 V Y1... as per [1]. Note: Nevertheless various options are available to suit memory system requirements: ● Byte ordering can be changed to big endian ● In YUV formats, the U and V components can be swapped ● In RGB formats, the R and B components can be swapped YUV format processing The RGB pixel is converted to YUV coordinates according to ITU-R BT601 specification. The YUV coordinates are then rounded and clipped for an 8-bit representation. To produce a 4:2:2 digital component video, U and V components are filtered and down sampled by a factor of 2, coincident with Y sampling time. RGB format processing Dithering: In order to avoid contouring effects on low color depth displays, the RGB components are dithered prior to truncation to the required number of bits. Framing: The output frame is produced by performing the following steps: 1 Blanking code insertion: During video blanking intervals, blanking codes are inserted in the output stream. The default blanking code is the 16-bit pattern 0x1080, corresponding to Y = 0x10 and U/V = 0x80 as per [1]. 2 Synchronization pattern detection and correction: The coder performs detection of various synchronization patterns and applies a correction according to the current output format. 3 Video Timing Reference Code Insertion: A 4-byte sequence is inserted at the beginning and the end of each digital video line to delineate lines and frames in the video stream. The sequence is defined in [1] as FF 00 00 XY, where the XY byte is defined by: SAV (Start of Active Video) is defined as the 4-byte sequence where H = 0. EAV (End of Active Video) is defined as the 4-byte sequence where H = 1. Table 4: Output video formats Name Format Description UYVY Y7Y6Y5Y4Y3Y2Y1Y0 U7U6U5U4U3U2U1U0 Y7Y6Y5Y4Y3Y2Y1Y0 V7V6V5V4V3V2V1V0 YUV (or YCBCR) 4:2:2 format as per [1] RGB565 R4R3R2R1R0G5G4G3 G2G1G0B4B3B2B1B0 16-bit RGB format for direct viewfinder on 64 K color LCDs. RGB444 03020100R3R2R1R0 G3G2G1G0B3B2B1B0 16-bit RGB format for direct viewfinder on 4096 color LCDs. Uses 4 bit per RGB component, the four MSB’s are zero padded. RGB332 R2R1R0G2G1G0B1B0 8-bit RGB format for low bit rate viewfinder usage. Table 5: XY bits definition Bit Symbol Definition 7 (msb) 1 Always 1. 6 F Even / Odd Field. To maintain compatibility with [1], F is alternatively 0 or 1. 5 V V = 1 during field blanking, 0 otherwise. 4 H H = 1 during line blanking, 0 otherwise. 3 P3 Protection bit: P3 = V xor H 2 P2 Protection bit: P2 = F xor H 1 P1 Protection bit: P1 = V xor V 0 (lsb) P0 Protection bit: P0 = F xor V xor H |
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