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CS9210 数据表(PDF) 18 Page - National Semiconductor (TI) |
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CS9210 数据表(HTML) 18 Page - National Semiconductor (TI) |
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18 / 39 page ![]() www.national.com 18 Revision 3.2 Functional Description (Continued) 3.8 COLOR GENERATION Each pixel on an LCD panel consists of three primary color components: red, green, and blue. Each primary color component, for a given pixel, can be either turned on or turned off. A total of eight colors can be generated for a given pixel through different combinations of turning each color component either on or off. In order to generate more colors, frame rate modulation (FRM) and dithering are used in the CS9210. The CS9210 is capable of gener- ating 262,144 different colors based on the 18-bit RGB pixel input from the pixel port interface. The following sec- tions describe how frame rate modulation and dithering are implemented. 3.8.1 Frame Rate Modulation (FRM) The idea of frame rate modulation is to turn each primary color component of a pixel on and off at a certain rate to create the perception of various color intensities. The intensity or brightness of each color component depends on what percentage of time the color component is turned on and what percentage of time the color component is turned off. For example, take a given pixel whose blue and green color components are always off. If the pixel’s red color component was also always off, the pixel would be black. If the pixel’s red color component was always on, the pixel would be bright red, as bright as the red could get. How- ever, if the red color component were alternating between being on and off, the pixel would look about half as bright as the brightest red. The CS9210 independently turns the red, green, and blue pixel color components on and off on a per frame basis (a frame is one entire screen of pixels). The FRM sequence specifies which frames the color component will be on and which ones it will be off. These sequences are 64 bits long, with each bit representing one frame. Once the end of a sequence has been reached, the CS9210 will go back to the beginning of the sequence and start over. Figure 3-5 illustrates how one color component of a given pixel might be turned on and off over 64 frames to achieve the perception of a given color component intensity. The pixel port data of the CS9210 is comprised of six bits for each of the three primary colors. Each of these 6-bit color intensity values is dithered down to five bits (see Section 3.8.2 “Dithering” on page 20 for a detailed description of dithering). These 5-bit color intensity values are then used to select one of the 32 FRM sequences stored in the CS9210. Figure 3-5. Sample FRM Sequence 3.8.1.1 Choosing FRM Sequences Care must be taken when choosing FRM sequences to reduce the effects of flickering (the low frequency varia- tions) that can be detected by the human eye. Definition of FRM sequences will also depend on the characteristics of the LCD panel being used. For these reasons, generation of an FRM sequence table involves lots of experimenta- tion. Table 3-6 illustrates an FRM sequence table for a sin- gle primary color component. An FRM sequence of 1’s and 0’s is defined for each 5-bit input color component intensity value. The frequency ratio indicates the number of 0 to 1 transitions within the 64 frame sequence. This value multiplied by the screen refresh rate will give the frequency of frame rate modula- tion for the given color component intensity. The intensity ratio indicates the fractional amount of time that the pixel color component will be turned on. Higher frame modulation frequencies result in better pic- ture quality. Very low frequencies are more noticeable to the human eye. It also seems that the human eye is less responsive to differences in frequency at low intensities. The relationship between input intensity and the resulting intensity ratio of the FRM sequence is not necessarily lin- ear. This relationship depends on the non-linear charac- teristics of the LCD panel used. 1 0 1 1 1 0 0 Frame-count = 0 Frame-count = 1 Frame-count = 2 Frame-count = 3 Frame-count = 61 Frame-count = 62 Frame-count = 63 |
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