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CS9210 数据表(PDF) 20 Page - National Semiconductor (TI) |
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CS9210 数据表(HTML) 20 Page - National Semiconductor (TI) |
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20 / 39 page ![]() www.national.com 20 Revision 3.2 Functional Description (Continued) 3.8.1.2 Removal of Flickering One side effect of frame rate modulation is flickering. When a large group of pixels on an LCD panel are the exact same color, and all of the pixels in this large group are blinking on and off together in synchronization, the flickering effect is detectable by the human eye. The CS9210 removes detectable flickering by de-synchroniz- ing adjacent pixels so that they do not turn on and off at thesametime. This reduction of flickering due to FRM is achieved in the CS9210 through the use of one pair of linear feedback shift registers (LFSRs) for each pixel color component to introduce screen position dependent randomization. For each color component, one 15-bit LFSR, which is advanced each pixel, is used to generate global random- ization, and one 9-bit LFSR, which is advanced each hori- zontal line, is used to generate local randomization. Both LFSRs are reset to their seeded value at the beginning of each frame. The lower six bits of each LFSR is added to theframe countand theresulting valueisused toindex the FRM sequence table. The addition of the lower six bits of these two LFSRs gives each pixel location on the screen a fixed random offset into the FRM sequence table so that adjacent pixels of the same color are not on the same frame count in the 64-bit FRM sequence. 3.8.2 Dithering The idea behind dithering is to achieve intermediate color intensities by allowing the human eye to blend or average the intensities of adjacent pixels on a screen. Intensity resolution is gained by sacrificing spatial resolution. For example, consider just the red color component of a 2x2 square of pixels. If the only two options for the red color component were to be turned on or off, then there would only be two colors, black and the brightest red. However, if two of the pixels’ red color components in the 2x2squarewere turnedonand twowereturnedoff,the human eye would blend these adjacent pixels and the 2x2 pixel square would appear to be half as bright as the brightest red. The drawback is that fine details and bound- aries between regions of differing color intensities become slightly blurred. The CS9210 supports dithering patterns over a 4x4 pixel area. A 4x4 pixel area supports 16 different dithering pat- terns. This means that the 6-bit input intensity for a given pixel primary color component can be reduced to its two most significant bits by using the four least significant bits to select a 4x4 pixel pattern whose average intensity is equal to the original 6-bit input intensity value. For example, consider a display screen (not a DSTN panel) which is capable of producing four different intensi- ties of the red color component for each pixel. Given a 6- bit red intensity value, "010110", the problem is to come up with a 4x4 pixel pattern using only the four available red pixel intensities that, when averaged together, yields the value of the original 6-bit intensity. Figure 3-6 shows a potential dither pattern for this color intensity. As the computer starts to update the screen, the X[1:0] and Y[1:0] values will both be 00. According to the 4x4 pattern in Figure 3-6, the value "100000" will be sent to the screen. After that pixel has been sent, the next pixel in the display line will be processed, incrementing X[1:0] to 01 and leaving Y[1:0] untouched. Looking at the dither pattern, the value for this pixel is "010000", which is sent to the display screen. The dither pattern is traversed in this manner, X increments after each pixel and Y incre- ments after each display line, until the whole screen has been rendered. If all sixteen values of this dither pattern were averaged, the result would match the original value of "010110". The actual dithering pattern is a 4x4 pattern of 1’s and 0’s. A "0" in a given position of the pattern indicates that the truncated value of the input color component intensity be used. A "1" means use the next higher truncated value. Since, in the previous example, only four different intensi- ties are capable of being generated, only the upper two bits are sent to the display screen, the rest are dropped. For an intensity value of "010110"; the truncated value is "01", and the next higher truncated value is "10". Figure 3-6. Dithered 4x4 Pixel Pattern 00 01 10 11 00 01 10 11 X[1:0] Y[1:0] 100000 100000 010000 010000 010000 010000 010000 010000 010000 010000 010000 100000 100000 100000 100000 010000 |
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