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CS9210 数据表(PDF) 22 Page - National Semiconductor (TI) |
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CS9210 数据表(HTML) 22 Page - National Semiconductor (TI) |
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22 / 39 page ![]() www.national.com 22 Revision 3.2 Functional Description (Continued) 3.8.3 Combining FRM and Dithering The temporal and spatial modulation techniques of FRM and dithering are combined to reduce each input color component intensity value down to a single bit without sacrificing the color resolution of the original 6-bit intensity value. Each 6-bit color component of the input pixel data is first dithered and then the dithered value becomes the input for FRM. FRM and dithering can be combined in different ways. As indicated previously, the upper five bits of the input inten- sity value for each pixel color component selects a differ- ent FRM sequence. This leaves only the least significant bit of the intensity value to dither on, using the 1-bit dither- ing scheme. By reducing the number of most significant bits of the input intensity value that are used to select the FRM sequence there will be more least significant bits remaining to dither on. For example, in a 4-bit FRM and 2-bit dithering scheme, only the upper four bits of the input color component intensity value would be used to select an FRM sequence from the FRM sequence table, the remaining two bits are then used in the 2-bit dithering scheme. Although all five of the upper bits are used to index the FRM sequence table, the FRM sequence table would be programmed with duplicate FRM sequences so that the least significant of the upper five bits has no effect on the resulting FRM sequence. Although 3-bit FRM/3-bit dither and 2-bit FRM/4-bit dither modes are also supported, they are not recommended because of the loss of spatial resolution with large dither- ing patterns. 3.8.3.1 Modified FRM and Dithering The CS9210 supports a mixed color generation mode where a combination of 4-bit FRM and 2-bit dithering is used at the extreme upper and lower values of intensity and 5-bit FRM and 1-bit dithering is used at the middle values of intensity. In this modified FRM and dithering mode, when the upper four bits of the intensity value are all 1’s or all 0’s, the 4-bit FRM and 2-bit dithering mode is used, otherwise 5-bit FRM and 1-bit dithering is used. In this mode, the 2-bit dithering patterns are programmed into the CS9210 dither memories and the 1-bit dithering patterns are implemented in hardware. This mode enables better color perception at extreme high and low intensities by using dithering to achieve vari- ations in color, rather than frame rate modulation. It also avoids the flickering effect that frame rate modulation sometimes introduces at extreme color intensity values. 3.9 PROGRAMMING THE FRM AND DITHER MEMORIES The FRM sequence tables and dithering patterns for each primary color component are stored inside fully-program- mable memories within the CS9210. There is one FRM memory and one dither memory for each color compo- nent, red, green, and blue. These memories are pro- grammed through the serial interface of the CS9210. The serial interface writes or reads one byte at a time. 3.9.1 Addressing the FRM Memories As previously described, the upper five bits of each color component intensity value are used to select one of 32 different FRM sequences in the FRM sequence table. Each FRM sequence is 64 bits long, one bit for each frame in a 64 frame sequence. The address to one of the FRM memories (red, green, or blue) is then a total of 11 bits, six bits from the frame count and five bits from the intensity value. This means that for each color component (red, green, and blue) there is one 2048x1 bit memory for storing the FRM sequence table. The bit address for an FRM memory is defined as the concatenation of the 6-bit frame count and the upper five bits of the intensity value, as shown below: The CS9210 serial interface is a byte-addressed interface, meaning eight bits are written to an FRM memory at a time. The bit, located at bit address offset 0 (FRM memory bit Address[2:0] = 0), is the first bit of the byte sent across the serial interface. The first bit is the one marked "Data[7]" in Figure 3-4, which describes the serial inter- face write protocol. The red, green, and blue FRM memories can be pro- grammed individually, or all at once. Writing to all three FRM memories at the same time means that the FRM sequence table is the same for each of the three color components. The Control Register (Index 02h) selects which FRM memory, red, green, or blue, is selected for read and writing. The address for the serial interface is eight bits, allowing 256 bytes of direct addressing. Because the red, green, and blue FRM memories are 256 bytes in size, they are each divided into four blocks of 64 bytes. At any given time, only one of the 64 byte blocks of FRM memory is mapped into the serial interface address range. This is shown in Table 4-2, Index 03h. The FRM Memory Block Select Register is used to select which of the four blocks of the selected FRM memory is being mapped to this address range. The 8-bit address presented on the serial interface is formed by adding the base address of the FRM memory block address space, Index C0h, to FRM memory bit Address[8:3]. FRM memory bit Address[8:3] is the byte offset address into the block and the block is selected by FRM memory bit Address[10:9]. FRM Memory Bit Address[10:0] = {FrameCount[5:0], Intensity[5:1]} |
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