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AD9983A/PCB 数据表(PDF) 21 Page - Analog Devices |
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AD9983A/PCB 数据表(HTML) 21 Page - Analog Devices |
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21 / 44 page ![]() Preliminary Technical Data AD9983A Rev. PrA | Page 21 of 44 COAST TIMING In most computer systems, the Hsync signal is provided continuously on a dedicated wire. In these systems, the coast input and function are unnecessary and should not be used. In some systems, however, Hsync is disturbed during the vertical sync period (Vsync). In some cases, Hsync pulses disappear. In other systems, such as those that employ composite sync (Csync) signals or embedded sync-on-green, Hsync may include equalization pulses or other distortions during Vsync. To avoid upsetting the clock generator during Vsync, it is important to ignore these distortions. If the pixel clock PLL sees extraneous pulses, it attempts to lock to this new frequency, and will have changed frequency by the end of the Vsync period. It then takes a few lines of correct Hsync timing to recover at the beginning of a new frame, resulting in a tearing of the image at the top of the display. The COAST input is provided to eliminate this problem. It is an asynchronous input that disables the PLL input and holds the clock at its current frequency. The PLL can free run for several lines without significant frequency drift. Coast can be generated internally by the AD9983A (see Register 0x18) or can be provided externally by the graphics controller. When internal coast is selected (Register 0x18, Bit 7 = 0, and Register 0x14, Bits[7:6] to select source), Vsync is used as a basis for determining the position of COAST. The internal coast signal is enabled a programmed number of Hsync periods before the periodic Vsync signal (Precoast Register 0x16) and dropped a programmed number of Hsync periods after Vsync (Postcoast Register 0x17). It is recommended that the Vsync filter be enabled when using the internal coast function to allow the AD9983A to determine precisely the number of Hsyncs/Vsync and their location. In many applications where disruptions occur and coast is used, values of 2 for Precoast and 10d for Postcoast are sufficient to avoid most extraneous pulses. OUTPUT FORMATTER The output formatter is capable of generating several output formats to be presented to the 24 data output pins. The output formats and the pin assignments for each format are listed in Table 12. Also, there are several clock options for the output clock. The user may select the pixel clock, a 90° phase-shifted pixel clock, a 2× pixel clock, or a fixed frequency 40 MHz clock for test purposes. The output clock may also be inverted. Data output is available as 24-pin RGB or YCbCr, or if either 4:2:2 or 4:4:4 DDR is selected, a secondary channel is available. This secondary channel is always 4:2:2 DDR and allows the flexibility of having a second channel with the same video data that can be utilized by either another display or even a storage device. Depending on the choice of output modes, the primary output can be 24 pins, 16 pins, or as little as 12 pins. Mode Descriptions 4:4:4 All channels come out with their 8 data bits at the same time. Data is aligned to the negative edge of the clock for easy capture. This is the normal 24-bit output mode for RGB or 4:4:4 YCbCr. 4:2:2 Red and green channels contain 4:2:2 formatted data (16 pins) with Y data on the green channel and Cb, Cr data on the red channel. Data is aligned to the negative edge of the clock. The blue channel contains the secondary channel with Cb, Y, Cr, Y formatted 4:2:2 DDR data. The data edges are aligned to both edges of the pixel clock, so use of the 90° clock may be necessary to capture the DDR data. 4:4:4 DDR This mode puts out full 4:4:4 data on 12 bits of the red and green channels, thus saving 12 pins. The first half (RGB[11:0]) of the 24-bit data is sent on the rising edge and the second half (RGB[23:12]) is sent on the falling edge. DDR 4:2:2 data is sent on the blue channel, as in 4:2:2 mode. RGB [23:0] = R [7:0] + G [7:0] + B [7:0], so RGB [23:12] = R [7:0] + G [7:4] and RGB [11:0] = G [3:0] + B [7:0] Table 12. Output Formats Port Red Green Blue Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 4:4:4 Red/Cr Green/Y Blue/Cb 4:2:21 Cb, Cr Y DDR 4:2:2 ↑ Cb, Cr ↓ Y, Y 4:4:4 DDR DDR ↑2 G [3:0] DDR ↑ B [7:4] DDR ↑ B [3:0] N/A DDR 4:2:2 ↑ Cb, Cr DDR ↓2 R [7:0] DDR ↓ G [7:4] N/A DDR 4:2:2 ↓ Y, Y 1 For 4:2:2 Cb sent before Cr. 2 Arrows in table indicate clock edge. Rising edge of clock = ↑, falling edge = ↓. |
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