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AM79C978VC/W 数据表(PDF) 89 Page - Advanced Micro Devices |
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AM79C978VC/W 数据表(HTML) 89 Page - Advanced Micro Devices |
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89 / 261 page ![]() Am79C978 89 PMAT_MODE. In order to access the contents of the PMR, PMAT_MODE bit should be programmed to 0. When BCR45 is written to set the PMAT_MODE bit to 0, the Pattern Match logic is disabled and accesses to the PMR are possible. Bits 6:0 of BCR45 specify the address of the PMR word to be accessed. Writing to BCR45 does not immediately affect the contents of the PMR. Following the write to BCR45, the PMR word ad- dressed by bits 6:0 of BCR45 may be read by reading BCR45, BCR46, and BCR47 in any order. To write to the PMR word, the write to BCR45 must be followed by a write to BCR46 and a write to BCR47 in that order to complete the operation. The PMR will not actually be written until the write to BCR47 is complete. The first two 40-bit words in this RAM serve as pointers and contain enable bits for the eight possible match patterns. The remainder of the RAM contains the match patterns and associated match pattern control bits. Byte 0 of the first word contains the pattern enable bits. Any bit position set in this byte enables the corre- sponding match pattern in the PMR, as an example if the bit 3 is set, then pattern 3 is enabled for matching. Bytes 1 to 4 in the first word are pointers to the begin- ning of the patterns 0 to 3, and bytes 1 to 4 in the sec- ond word are pointers to the beginning of patterns 4 to 7, respectively. Byte 0 of the second word has no func- tion associated with it. Byte 0 of the words 2 to 63 is the control field of the PMR. Bit 7 of this field is the End of Packet (EOP) bit. When this bit is set, it indicates the end of a pattern in the PMR. Bits 6-4 of the control field byte are the SKIP bits. The value of the SKIP field indi- cates the number of the Dwords to be skipped before the pattern in this PMR word is compared with data from the incoming frame. A maximum of seven Dwords may be skipped. Bits 3-0 of the control field byte are the MASK bits. These bits correspond to the pattern match bytes 3-0 of the same PMR word (PMR bytes 4-1). If bit n of this field is 0, then byte n of the corresponding pat- tern word is ignored. If this field is programmed to 3, then bytes 0 and 1 of the pattern match field (bytes 2 and 1 of the word) are used, and bytes 3 and 2 are ig- nored in the pattern matching operation. The contents of the PMR ar e not affected by H_RESET, S_RESET, or STOP. The contents are un- defined after a power up reset (POR). Magic Packet Mode In Magic Packet mode, the controller remains fully powered up (all VDD and VDDB pins must remain at their supply levels). The device will not generate any bus master transfers. No transmit operations will be ini- tiated on the network. The device will continue to re- ceive frames from the network, but all frames will be automatically flushed from the receive FIFO. Slave ac- cesses to the controller are still possible. A Magic Packet is a frame that is addressed to the controller and contains a data sequence anywhere in its data field made up of 16 consecutive copies of the device’s physical address (PADR[47:0]). The controller will search incoming frames until it finds a Magic Packet frame. It starts scanning for the sequence after pro- cessing the length field of the frame. The data se- quence can begin anywhere in the data field of the frame, but must be detected before the controller reaches the frame’s FCS field. Any deviation of the in- coming frame’s data sequence from the required phys- ical address sequence, even by a single bit, will prevent the detection of that frame as a Magic Packet frame. The controller supports two different modes of address detection for a Magic Packet frame. If MPPLBA (CSR5, bit 5) or EMPPLBA (CSR116, bit 6) are at their default value of 0, the controller will only detect a Magic Packet frame if the destination address of the packet matches the content of the physical address register (PADR). If MPPLBA or EMPPLBA are set to 1, the destination ad- dress of the Magic Packet frame can be unicast, multi- cast, or broadcast. Note: The setting of MPPLBA or EMPPLBA only ef- fects the address detection of the Magic Packet frame. The Magic Packet’s data sequence must be made up of 16 consecutive copies of the device’s physical ad- dress (PADR[47:0]), regardless of what kind of destina- tion address it has. There are two general methods to place the controller into Magic Packet mode. The first is the software method. In this method, either the BIOS or other soft- ware sets the MPMODE bit (CSR5, bit 1). Then the controller must be put into suspend mode (see descrip- tion of CSR5, bit 0), allowing any current network activ- ity to finish. Finally, either PG must be deasserted (hardware control), or MPEN (CSR5, bit 2) must be set to 1 (software control). Note: FASTSPNDE (CSR7, bit 15) has no meaning in Magic Packet mode. The second method is the hardware method. In this method, the MPPEN bit (CSR116, bit 4) is set at power up by the loading of the EEPROM. This bit can also be set by software. The controller will be placed in the Magic Packet Mode when either the PG input is deas- serted or the MPEN bit is set. Magic Packet mode can be disabled at any time by asserting PG or clearing MPEN bit. |
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