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LM4560 数据表(PDF) 18 Page - National Semiconductor (TI) |
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LM4560 数据表(HTML) 18 Page - National Semiconductor (TI) |
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18 / 54 page ![]() 3.0 Register Description (Continued) When MPU-401 MIDI engine is at internal loopback opera- tion state (MPUR3.7 is set 1), MPUR1.7 is masked from MIDI-IN FIFO state automatically. This means if MIDI-IN FIFO is not empty, MPUR1.7 is still reading as 1. When MIDI-IN FIFO is full, MIDI clock will be stopped until MIDI-IN FIFO is not full. 3.4.4 Legacy Gameport Register These 16-byte registers can be accessed on Audio Base (I/O or MEM), or Gameport Base. 3.4.4.1 GAMER0 (Gameport Control Register) Address: AudioBase + 30h Size: 2 bits Type: Read/Write Default: 0b Bit 7 0 Disable Enhanced Digital Gameport; 1 Enable Enhanced Digital Gameport; Bit 6 0 Disable Testmode for Enhanced Mode Gameport 1 Enable Testmode for Enhanced Mode Gameport Bit 5..0 X Reserved; When Bit 6 is set, the gamecounter will overflow every 1024 AC97 Bitclk. Bit 6 is only useful when Bit 7 is set. Bit 7 will be automatically cleared if there are any I/O operation to GAMER1. 3.4.4.2 GAMER1 (Legacy Gameport I/O Register) Address: AudioBase + 31h or GAMEBase+0-7h Size: 8 bits Type: Read/Write Default: 00h Write Bit 7..0 X Trigger the Legacy Gameport I/O Read Cycle Read Bit 7 0 Joystick B Button 1 Pressed (Input Pad Stay at Low Level); 1 Joystick B Button 1 Released (Input Pad Stay at High Level); Bit 6 0 Joystick B Button 0 Pressed (Input Pad Stay at Low Level); 1 Joystick B Button 0 Released (Input Pad Stay at High Level); Bit 5 0 Joystick A Button 1 Pressed (Input Pad Stay at Low Level); 1 Joystick A Button 1 Released (Input Pad Stay at High Level); Bit 4 0 Joystick A Button 0 Pressed (Input Pad Stay at Low Level); 1 Joystick A Button 0 Released (Input Pad Stay at High Level); Bit 3 0 Joystick B Y-Axies Input Pad Stay at High Level 1 Joystick B Y-Axies Input Pad Stay at Low Level Bit 2 0 Joystick B X-Axies Input Pad Stay at High Level 1 Joystick B X-Axies Input Pad Stay at Low Level Bit 1 0 Joystick A Y-Axies Input Pad Stay at High Level 1 Joystick A Y-Axies Input Pad Stay at Low Level Bit 0 0 Joystick A X-Axies Input Pad Stay at High Level 1 Joystick A X-Axies Input Pad Stay at Low Level 3.4.4.3 GAMER2 (Enhanced Gameport Position Register 1) Address: AudioBase + 34h Size: 32 bits Type: Read Only Default: 00000000h Bit 31..16 Joystick A Y-Axies Position Latch Value (16 bit un- signed) Bit 15..0 Joystick A X-Axies Position Latch Value (16 bit un- signed) 3.4.4.4 GAMER3 (Enhanced Gameport Position Register 2) Address: AudioBase + 38h Size: 32 bits Type: Read Only Default: 00000000h Bit 31..16 Joystick B Y-Axies Position Latch Value (16 bit un- signed) Bit 15..0 Joystick B X-Axies Position Latch Value (16 bit un- signed) 3.4.4.5 Implementation Note Any I/O operation to legacy GAMEBase will function as nor- mal gameport mode. At enhanced gameport mode (GAMER0.7 is set 1), when the 16 bit game counter over- flowed, the external pad for joystick A&B X-Y Axies State will stop drived low, then game counter will counting up from zero with AC97 bitclock (12.288 MHz ). Each game position latch (4 * 16 bits) will store the game counter value when its corresponding axies state pad recharged from low to high. When the game counter overflowed, the game position latch will be set to the overflowed value (0FFFFh) if its corre- sponding axies state pad is still low. The game position latches can be read in word or double word format. These latches should be frozen when reading and be freed after reading. 3.4.5 Serial Interface Control Register: These 16-byte registers can only be accessed on Audio Base (I/O or MEM). 3.4.5.1 ACWR (AC-97 Mixer Write Register) Address: AudioBase + 40h Size: 32 bits Type: Read/Write www.national.com 18 |
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